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dinsdag 29 juli 2014

Last of Us PS4 'Will accelerate future Naughty Dog development'

"Nothing helps a transition between consoles more than making a full game"

Development of The Last of Us Remastered was greenlit in part to help accelerate Naughty Dog's technical knowledge of PS4, community strategist Arne Meyer told CVG.

The PS4 game was in "heavy" development for just six months - though preliminary tech work began a year ago - said Meyer, and will benefit the studio's tools pipeline to a degree that it can "have a good head start" on its next, full PS4 game, Uncharted 4: A Thief's End.

"Every single one of our game releases always benefits the next," he told CVG.
"We work under such an iterative process that our technology either informs future decisions or, as has been the case of with Uncharted, once we take care of one aspect we move on to another, like how we did water, then snow and sand.
"We're always building on top of what we've done previously, and The Last of Us Remastered is probably one of the more concrete examples in a way. We're making this in a way that benefits our PS4 tools pipeline so that we can have a good head start on our next, full PS4 game."
According to Meyer, Naughty Dog began to consider a PS4 remaster of The Last of Us "right after" the completion of the PS3 game.

"We had been working on a PS4 engine and tools for a while at that point," he explained.
"There were a couple of reasons that we decided to do it and one was that we thought back to when we had to build an engine from scratch when moving between PS2 and PS3 - that was a really painful time for the studio and we wanted to avoid that with PS4.
"Nothing helps a transition between consoles more than making a full game, because you learn so much about what you need for tools."
The other reason for the project's go ahead, according to Meyer, was that a large portion of the PlayStation userbase didn't purchase the original game, despite some seven million sales.
"We realised that the launch of the PS4 was hugely successful and there were a lot of people who either chose not to play The Last of Us on PS3 or were new to the PlayStation platform. We thought it would be a great idea to try and capture those players."
The The Last of Us Remastered release date is today, July 29 in North America and this Friday, August 1 in the UK. CVG's The Last of Us Remastered review said "one of last year's highlights is now one of 2014's best games."

zondag 27 juli 2014

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Assassin's Creed exclusive: Inside Unity's setting, parkour, size, co-op & more

Assassin's Creed exclusive: Inside Unity's setting, parkour, size, co-op & more

Sipping delicious wine, $50, touring monstrous cathedrals, $20, slurping hot French Soup, $8, a brand-new assassin and seeing the Eiffel Tower, priceless.
Assassin's Creed has come to Paris, and we are ready to paint our masterpieces of death in the name of the French Revolution. Okay, so that's a little dark and we'll go ahead and pull back the drama meter a bit, but still, it's very exciting to know this year's Assassin's Creed Unity is heading back to land-dominated gameplay.
The last two iterations have split the land gameplay up quite a bit with enjoyable, entertaining naval gameplay, but it's time for the series to get back to its roots. Assassin's Creed is a game best fit for the shores and in Unity; players will be doing no sailing.
Assassin's Creed Unity stars the newest protagonist Arno Victor Dorian, who is a French-Austrian assassin taking the fight to the oppressive Great Britain. Set in the monstrous city of Paris, France, players will assume the role of Arno and will at times be able to join friends online for a little co-op action.
In Ubisoft's version of Paris, you will find no Les Misérables and the same goes for Russell Crowe. Paris will be a city that feels more alive than any other game before it, or at least that's what initial impressions tell us about the game. Fans who are wondering, Ubisoft has not given an update on where the present day storyline lies and whether or not it will continue the first-person plot from Black Flag.
This will be the first Assassin's Creed installment without a competitive multiplayer mode since Assassin's Creed II. Fans have clamored for co-op for years and as Ubisoft always does a fine job of listening to its fans, the company obliged.

Size Matters

The size and scope of an open-world has always been at the forefront of any Assassin's Creed game. Assassin's Creed Unity is no different and in fact, it will boast one of the most enormous cities we've journeyed to yet. 
After already taking us to worlds such as the Caribbean, Boston, New York, Constantinople, Rome and many other cities, Assassin's Creed Unity brings us back to Europe. Paris will be the setting for this new Assassin's Creed game and it will bring with it more than just size that's far and wide. 
"In previous Assassin’s Creeds, we created Rome and a bunch of other cities. They were a bit cheated in terms of scale. Paris and its monuments are really on a 1:1 scale because you’ll be able to go inside [of buildings] seamlessly with no loading.
"The actual size of Paris is larger than all of the landmass in Black Flag. The Notre Dame is three or four times the size of the Coliseum. [Assassin’s Creed Unity] is really on a massive scale, and you notice it right away," Phord-Toy said. 
Traveling to different locations within the same game has been a strong theme of the past few Assassin's Creedgames. Assassin's Creed III took us to various parts of the East Coast, while Black Flag took us to different regions in the Caribbean. 
Assassin's Creed Unity will mostly take place within Paris, but Phord-Toy did say players would be able to leave the city by traveling to "the Palace of Versailles, which is outside of Paris." 
Scale and size are two strong points of emphasis for Ubisoft and they are really focused on making players feel like they should when they're climbing up a cathedral in Paris. 
"You’ll be climbing these buildings and [notice] you feel so small, but then you also feel extremely powerful [at the same time]. [Paris] just feels like it extends forever," Phord-Toy said. 

The Virtualizer lets you run and jump in virtual reality games!

The Virtualizer lets you run and jump in virtual reality games!

The Cyberith Virtualizer is a gaming rig that lets you walk, run and jump through virtual reality environments. It's part harness, part baby bouncer and part omni-directional treadmill.
The Virtualizer is designed to help players feel physically present in a non-physical world. It can be used with virtual reality headsets such as Oculus VR and it seems to be a response to Oculus CEO Brendan Iribe's comments about how immersive the VR headset is: "We'll need some seatbelts for people. You want to stand up, you want to walk around."

The Virtualizer is not dissimilar to Virtuix's Omni, an omni-directional treadmill that Wired.co.uk wrote about last year, but it has a lot more features. It has a low friction flat base-plate (on which you walk) in the centre of a frame with three vertical poles. These poles each have arms attached to them, which extend towards a central ring that fits around the player's waist. The central ring features a fabric harness -- much like one you'd use for something like abseiling -- that the player is strapped into. The end result is a little bit like an adult-sized baby walker.
When the player jumps within the Virtualizer, the movement is replicated with precision within the game. "Achieving this is vital for a truly immersive experience because obviously you will break immersion if the positioning of your body in-game and in real-life are different," explains the project's Kickstarter page. Vibration units -- which use audio transducers rather than rumble packs -- in the base plate provide haptic feedback for if, say, a grenade explodes next to you in-game. This allows the player to feel it. Optical sensors detect the movement of your feet on the baseplate while sensors inside the pillars and ring-construction detect your vertical position and angle.
Beyond gaming, Cyberith believes that there could be applications for psychological therapy, education, training and architecture. "Why not explore historic sites, walk through a DNA strand or go for a walk on the Moon with the Virtualizer? Or why not take a walk through your future home before it's even built or design 3D models while you're standing inside of them?"
You can pre-order the Virtualizer from Kickstarter from $599. For that you get one without any of the built-in sensors. The pre-order price rises to $999 for the Virtualizer HT, which is the all-singing version with haptic feedback.

Google reportedly buying Twitch for $1 billion

Google reportedly buying Twitch for $1 billion

According to VentureBeat sources "familiar with the matter," Google has reached a deal to buy streaming site Twitch for $1 billion.
Neither Google nor Twitch have commented on the report, but if VentureBeat's sources are correct, it would confirm a rumor that first floated to the surface in late May. At the time, Variety claimed that an announcement of the deal was "imminent," while the Wall Street Journal said talks were still in the early stages.
The acquisition would give Google control over the two biggest forces in online video. YouTube, which it acquired in 2006, is the biggest video platform on the internet, while Twitch entertains more than 45 million users per month, and is far and away the most popular platform for livestreaming on the internet. According to the VentureBeat report, Google's YouTube division headed up the acquisition.
A Twitch representative declined to comment on the report.

Tags:   

The Sims 4 System Requirements Stats

The Sims 4 System Requirements Stats


Okay, so it won't run on anything too old: you're out of luck if you're rocking, say, a C64, difference engine or anything powered by a potato. Still, the recently released minimum requirements for The Sims 4 arelow—as you might expect from a series that targets such a wide audience.
Here's what you'll need:
  • REQUIRED: Internet connection required for product activation.
  • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, or Windows 8.1
  • PROCESSOR: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent)
  • MEMORY: At least 2 GB RAM
  • HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games
  • DVD-ROM: DVD ROM drive required for installation only
  • VIDEO CARD: 128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
  • SOUND CARD: DirectX 9.0c Compatible
  • DIRECTX: DirectX 9.0c compatible
  • INPUT: Keyboard and Mouse
As yet, there's no sign of the recommended requirements.
Tags: EA , Maxim , The Sims 4

donderdag 24 juli 2014

Computer games can 'make your brain younger', study finds

For years many have believed that sitting glued to a screen playing computer games rots your brain.

     Playing games could actually sharpen your mind, the study found.


But a new study has found that video games can delay the ageing process and playing one for just ten hours can make your mind up to seven years younger.
Older people who play video games which challenged their mental processing speed slowed their cognitive decline. Instead, a year later, their minds were actually sharper, the researchers found.
But the team warn that the benefits only come with their specifically designed game “Road Tour”.
Scientists at the University of Iowa in the United States discovered that elderly people who played just 10 hours of a game delayed declines by as many as seven years in a range of cognitive skills.
Those that played the game at least 10 hours, either at home or in a laboratory, gained on average three years of cognitive improvement when tested after one year, according to a formula developed by the researchers.

A group that got four additional hours of training improved their cognitive abilities by an average of four years. In speed and attention tests their brains were up to seven years younger, it was found.
Lead author Fredric Wolinsky, professor in the University's College of Public Health, said: "We not only prevented the decline; we actually sped them up."
He attributed the benefits to the range of skills required in the game, adding: "We know that we can stop this decline and actually restore cognitive processing speed to people.
"So, if we know that, shouldn't we be helping people? It's fairly easy, and older folks can go get the training game and play it."
The study comes amidst a burst of research examining why, as we age, our minds gradually lose "executive function," generally considered mission control for critical mental activities, such as memory, attention, perception and problem solving.
Studies show loss of executive function occurs as people reach middle age; other studies say our cognitive decline begins as soon as the age of 28.
Either way, our mental capacities do diminish and medical and public health experts are keen to understand why in an effort to stem the inexorable tide as much as possible.
Professor Wolinsky and his colleagues separated 681 generally healthy medical patients into four groups, then further separated them into those 50 to 64 years of age and those over age 65.
One group was given computerised crossword puzzles, while three other groups were exposed to the game Road Tour.
The game involves identifying a type of vehicle and then re-identifying the vehicle type and matching it with a road sign displayed from a circular array of possibilities, all but one of them false icons.
The player must succeed at least three out of every four tries to advance to the next level, which speeds up the vehicle identification and adds more distractions, up to 47 in all.
The goal is to increase the user's mental speed and agility at identifying the vehicle symbol and picking out the road sign from distractors.
Professor Wolinsky said: "The game starts off with an assessment to determine your current speed of processing. Whatever it is, the training can help you get about 70 per cent faster."
The researchers found those who played Road Tour also scored far better than the crossword puzzle group on tests involving executive function.
The game has previously been credited with improving quality of life, easing depression and cutting medical bills.
The findings were published in the journal PLOS One.
However, some were sceptical about the research. Dr Doug Brown, director of research at the Alzheimer’s society, told the Daily Mail: “Many of us enjoy puzzling over a game.
“However, there is currently little evidence that brain training has any cognitive benefits.”

Will Policy Changes Make Wikipedia More Trustworthy?

The Wikimedia Foundation announced changes to its terms of service to address the problem of
Paid editing of content such as Wikipedia articles. With half a billion people using Wikipedia every month, and the major search engines drawing from its information for quick answers to users’ queries, it’s pretty important that the content remains unbiased and factual, and not tainted by the influence of money in an undisclosed manner.
“This new change will empower Wikipedia’s editor community to address the issue of paid editing in an informed way by helping identify edits that should receive additional scrutiny,” a spokesperson for the foundation tells WebProNews. “In addition, the change will help educate good-faith editors as to how they can continue editing in the spirit of the Foundation’s mission and provide additional tools in enforcing existing rules about conflicts of interest and paid editing.”
Do you trust information on Wikipedia to be unbiased and factual? Do you think the new changes will help? Share your thoughts in the comments.
The issue has been around for a long time, but really gained a lot of attention last year when Wikimedia announced that it shut down hundreds of accounts for undisclosed paid edits. Prior to that, a Wikipedia editor had uncovered “the largest sockpuppet network in Wikipedia history,” and a service called WikiPR was actively promoting services to manage clients’ Wikipedia, employing admins, which have special rights over content and edits that others don’t.
“Editing-for-pay has been a divisive topic inside Wikipedia for many years, particularly when the edits to articles are promotional in nature,” said Sue Gardner, the foundation’s former executive director at the time. “Unlike a university professor editing Wikipedia articles in their area of expertise, paid editing for promotional purposes, or paid advocacy editing as we call it, is extremely problematic. We consider it a ‘black hat’ practice. Paid advocacy editing violates the core principles that have made Wikipedia so valuable for so many people.”
Gardner recently stepped down from the executive director role, which was officially taken over by Lila Tretikov this month.
Earlier this year, the foundation had to let go a respected employee after it became known that she was involved in paid editing.
That was in January. In February and March, the Wikimedia community discussed the issue of undisclosed paid editing, and the changes that the foundation just announced gained “overwhelming” support from the community.
Wikimedia’s Geoff Brigham writes in a blog post:
As explained in October of 2013, we believe that undisclosed paid advocacy editing is a black hat practice that can threaten the trust of Wikimedia’s volunteers and readers. We have serious concerns about the way that such editing affects the neutrality and reliability of Wikipedia.
The change to the Terms of Use will address these concerns in a variety of ways. First, it will help educate and explain to good-faith editors how they may continue to edit in the spirit of the movement and mission, through simple disclosure of their affiliation. Second, it will empower the community to address the issue of paid editing in an informed way by helping identify edits that should receive additional scrutiny. Finally, it will provide an additional tool to the community and Foundation to enforce existing rules about conflicts of interest and paid editing.
Those who are being paid to edit will need to disclose the paid editing to comply with the new ToS, and add their affiliation to their edit summary, user page, or talk page, and “fairly disclose” their perspective. There’s an FAQ about this here.
Those who edit Wikipedia as volunteers and “for fun” don’t have to worry about anything changing with the new terms. Those employed by galleries, libraries, museums, etc. that pay employees to make “good faith” contributions are considered “welcome to edit” as long as the contributions aren’t about the actual institutions themselves.
There’s a letter from Wikimedia’s board about paid contributions without disclosure here. Here’s a sample:
Several editors raised concerns about the impact of this amendment on good-faith editors, such as first-time editors who aren’t familiar with our rules, or editors who work on projects with GLAM (galleries, libraries, archives and museums) or with universities. We ask everyone to be respectful of others and to help enforce existing community practices and policies about privacy and harassment, even in cases of suspected paid advocacy editing. The amendment is not intended to impact participants in GLAM projects, or professors, when they are writing about topics of general interest on their own, rather than writing about their own institutions while being compensated directly quid pro quo, for example.
Given the complexity of the issue, the Wikimedia Foundation will continue to monitor the effectiveness of the amendment, and remain open to changes as necessary to improve it. We thank everyone who participated in the community consultation.
Those who are paid to edit are also subject to laws such as those prohibiting fraudulent advertising.
Do you think the foundation’s ToS changes will make a significant impact on the legitimacy of information presented in Wikipedia articles? Share your thoughts in the comments.

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maandag 21 juli 2014

Watch Dogs tops US retail sales in June

Ubisoft's Watch Dogs was the top-selling game at physical retail in US in June, according to NPD figures.

The open-world action game beat out Mario Kart 8 and Minecraft (PS3/360 editions), which rounded out the top-three. Notably, FIFA 14 placed fifth the charts, its first top-10 appearance in 2014 no doubt driven by the buzz surrounding the 2014 World Cup in Brazil.

Console software was up 6 percent in June 2014 over the same period last year, but failed to offset declines in portable software sales, which drove overall physical retail software sales down three per cent from $296.1 million to $286.8 million, according to NPD.

"Sales of launch titles in June 2014 did not compare favorably to those launched in June 2013, which included the PS3 exclusive The Last of Us, along with Nintendo's Animal Crossing: New Leaf, and a retail version of Minecraft for the Xbox 360," noted Callahan.
Here's the full list of top-10 physical retail titles in June:
1)Watch Dogs (PS4, 360, XBO, PS3, PC)
2)Mario Kart 8 (Wii U)
3)Minecraft (360, PS3)
4)UFC (PS4, XBO)
5)FIFA 14 (PS4, 360, XBO, PS3, Vita)
6)NBA 2K14 (360, PS3, PS4, XBO, PC)
7)Wolfenstein: The New Order (PS4, XBO, 360, PS3, PC)
8)Call Of Duty: Ghosts (360, PS4, PS3, XBO, Wii U, PC)
9)Tomodachi Life (3DS)
10)Grand Theft Auto V (360, PS3)
PS4 was the "top-selling US next-gen console in June" for the sixth consecutive month, according to Sony - a critical result after Microsoft launched a significantly cheaper Kinect-less Xbox One bundle which it claims saw June Xbox One sales 'more than double in US' over sales in May.

Call of Duty: Advanced Warfare's future tech is scary cool!

Three demos were shown off for Call of Duty: Advanced Warfare, each displaying a different element of the game's approach to futuristic tech. The first--shown off at the Microsoft press conference--was relatively low-tech compared to the rest of the game. Mitchell had a cool grenade that acted as a number of gadgets, but he didn't have his Exoskeleton suit yet, so it was a more typical Call of Duty affair. It was big and explosive, sure, but not as focused on the future of warfare.
The second demo, on the other hand, went crazy with theoretical armaments. Fast forwarding later in the game gave us a Mitchell well-versed in the ways of Advanced Warfare, and one that could silently move through the jungle using his suit's active camouflage. It needed to be recharged a lot (which was accomplished by standing still and turning it off and on, somewhat boringly), but it did its job. When he needed to go loud, he just turned the volume off with a "Mute Mine," which sent out a pulse of silence allowing him to smash windows, fire weapons, and even breach rooms without making a peep.
Trailer:
The third demo showed off the offensive capabilities of the exoskeleton suits, featuring a high-speed chase on San Francisco's Golden Gate Bridge. Mitchell was blasting drones with lasers and leaping onto trucks using thrusters on his suit. Eventually he got to the van he was chasing, but the back blew off before he could do anything, unleashing an army of drones… which latched onto the bridge's supports, blowing it up. What followed was a typical Michael Bay/Call of Duty set piece moment, with screaming and camera shaking and all of the stuff that makes these big budget moments work well. What other future tech will Advanced Warfare show? We'll have to wait until November 4 to find out.

Fifa 15 New! - Coming soon


Electronic arts is bringing us an all new FIFA 15 from September 23 onwards, It  brings football to life in stunning detail so you can experience the emotion of the sport like real life.
The first time ever in a football game, players have memories and will show emotion based on the context of the match. With over 600 new emotional reactions, players now respond to pivotal moments on the pitch – bad tackles, missed chances, epic goals – as they would in real life.

Match Day is going to be dynamic and immersive. It has Improved commentary and it will highlight unique fan reactions, while chants and behaviors will be relevant to country or even your club. New bench reactions, side line character animations, 10-man goal celebrations, and more will keep you engaged in the story of the match.
We are waiting to experience our teammates and opponents now recognize what’s happening in the match and will adjust their tactics just like real players. Park the Bus, In The Mixer, and Time Wasting are some of the Team Tactics you’ll come up against in FIFA 15.
The Next Generation football player is here. Player faces have an incredible level of detail, while character models look and feel powerful and athletic. Kits move realistically and change with the environment, becoming dirty with mud and grass as the match unfolds.
Stadiums are alive and full of the emotion that only football can create. Playing surfaces wear down as the match progresses, with boot marks, slide tackles, and debris visible on the pitch. Corner flags move, goal frames shake, and animated LED ad boards bring FIFA 15 to life. This is not just it, there’s more to FIFA 15.

Fifa 15 New! - Coming Soon!

Google Agrees to Stop Calling Games With In-App Purchases "Free," at Least in Europe.

The pressure to stop referring to games with in-app purchases as "free" continues to grow.
As part of an announcement from the European Commission today, it was revealed that Google will cease using "free" to describe such games.

This news comes not long after a UK ad regulator declared Electronic Arts had to stop running certain advertisements for the microtransaction-heavy Dungeon Keeper mobile game that referred to it as free.
Last December, the EC put forth a request to companies like Google and Apple to reevaluate their handling of free-to-play games. Among other things, it specifically asked that consumers not be misled about the "true costs involved" with games marketed as free, and that children not be urged to make in-game purchases. The two companies then met with the commission to discuss these requests in February.
In response, the EC announced today that Google will institute a number of changes by the end of this September. The most significant of these is no longer using "free" in relation to games with in-app purchases. It will also tweak the default settings so that payment has to be authorized before every in-app purchase, though you'll be free to change this. Additionally, it will implement developer guidelines to disallow "direct exhortation to children," meaning they can no longer strongly appeal to children to make in-app purchases.

  "In-app purchases are a legitimate business model, but it's essential for app-makers to understand and respect EU law while they develop these new business models." -- European 
Commission's Neelie Kroes.

It's unclear whether Google will only make these changes in Europe, or if it will seek to get ahead of any future issues by making them worldwide.